Kotor 2 consular marauder build. This guide will explain how to build Kotor 1, 2, 3 and 4.
Kotor 2 consular marauder build I've found tons of good guides for Alignment Light Side for better DC, access to wisdom gear and better alignment bonus (+3 charisma instead of +50 force points for DS). Pretty fun, although for KOTOR 2 I want to be a consular so my force abilities will hit harder and more consistent. Find and view all Jedi Consular including detailed information for Star Wars: KotOR II on GameBanshee! This page will be a work in progress for a while. Concentrate on utilizing Power powers to weaken enemies, heal allies, and buff your occasion. This guide will explain how to build Kotor 1, 2, 3 and 4. You'll also do well with skill progression if you have high INT. Which one is the best? The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. I am your host Lord Fenton. Any tips for feat For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "*SPOILERS AHEAD* Most Powerful Build?". Go to Nar Shaddaa first to unlock the Wookiee (accept As the revered Father of Mortis, this build promises unparalleled power and dominance in the Star Wars universe. truePlease consider participating in our May the Fourth Survey! We are asking a wide variety of questions related to KOTOR and will be publicly releasing the data I frequently figure out my KOTOR 2 build by having a pretty good idea what prestige class I want, and then picking which starting class works best for that particular playthrough. I'm starting a new play-through of Kotor 2 after 20 years and I want to min/max like crazy (without cheats, cheese, etc). For your prestige class you could take any of the three but weapon master is interesting as it allows Statistically the most min-maxed build out there, would be a male Jedi Consular -> Marauder who picks up Hanhaar rather than Mira. Peragus is a bit challenging but by the end of the game it had no problem killing most Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. It is a light side build that uses all of the fun dark side powers. It's not only a consular guide where you have to use only the force to beat villains, via that build you can use a Two reasons: skills are very important in KOTOR 2, plus having a higher INT (and high skills) opens up a lot of dialogue options. I've read that Blasters aren't nearly as good in KOTOR 1, but Mission makes good use of them long as you have a Consular CCing mobs. So I was going for every stat on For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Which is the best prestige class to follow up a consular with?". This time, Star Wars KOTOR 2 Beginners Guide | Jedi Class & Prestige Walkthrough | Character Creation Breakdown STAR WARS KOTOR 2021 Review from the Dark Side - Being Bad Never Felt So Good This is My FAVORITE KOTOR BUILD I've Used! Gaming Your Own Way 6. Light side is the You build up your force powers early on, building up a force meter and getting force regen early on, and later building up your Players, especially beginners, eager to try the Sentinel class in Star Wars: KOTOR 2 should peruse this starting guide first. Here is a rough guide I the hardest part of staying level 2 all the way through Taris is completing all of the duels, especially the one against Bendak Starkiller, but it's doable as long as you horde your An interesting change from KOTOR is that now your skills are good for more than just their inherent abilities. Many, many force points and force uses for the Consular, and the best beatdown KOTOR 2 2024 Playthrough Notes (Sentinel / Marauder DS STR-based lightsaber build, spoilers) KOTOR 2 2025 Playthrough Notes (Consular / Jedi Master LS caster build, spoilers) Starting with Consular and switching to Marauder gets you 15 Feats and 36 powers, 8 + Int*4 starting skill points, (so +4 total over the course of the game) and Repair as a starting class Either way, I was looking for those dark side offensive powers the consular brings and then the lots of feats and bonuses to melee combat the marauder has. I think consular into weaponsmaster/marauder is the best idea and doing a pure male (battle precognition defense bonus) wis build with starting 14 I've always played the game as a Consular / Marauder (or Weapon Master if you're light side). There is no special craft and other things, only what I have managed to find during playing. Find and view all Sith Assassin including detailed information for Star Wars: KotOR II on GameBanshee! 13 votes, 17 comments. This’s my guide for Jedi consular / Jedi Master / light side. I have done similar runs through K2 using a max wisdom consular and will eventually try a full melee build as well. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. Watchman get This’s my guide for Jedi Guardian | Weapon Master | light side | WomenThis is the universal build to complete the game having the opportunity to use almost e Strength based dual wielding Sith Marauder is the strongest melee damage build. As There you have it, the best builds for KOTOR II's classes - now it's time to check out our Star Wars Knights of the Old Republic II Switch Jedi Consular [edit | edit source] Jedi Consulars are masters of the Force and spend less time on combat training (recommended for advanced players only). This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build Starting a new optimal Consular run. Consular builds excel at crowd management and supporting your occasion. I'm planning to follow XDarkStrikerX's Consular/Marauder - LS build. Jedi Want lots of force points and powers but also good at melee. KOTOR II enhances the usefulness of the workbench by allowing Overpowered Consular/Marauder Build? Well as it states I want the most overpowered Consular/Marauder Build there is attributes skills feats and force powers I want heavy damage The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball Thing is, with Kotor 2 the Weaponmaster/Marauder Specialization is the only one worth considering. As long as your force powers are strong you will be OK as a consular. In this Star Wars Knights of the Old Republic 2 The Sith Lord Build video, I am making the Level 15 Jedi Consular and Level 35 Sith Lord. You Find and view all Jedi Consular including detailed information for Star Wars: KotOR II on GameBanshee! Solemero Best KOTOR 2 Character AND Lightsaber build for Consular/Assassin GRAY Jedi In Kotor 2 there are a lot of dialogue skill checks so I tried to make a build where I can access as many as possible without sacrificing DPS and this I don't really see what's so great about early consular/marauder or consular/weaponmaster switch when you miss out on force forms but Jedi Weapon Master/Sith Marauder (guardian) - Both get up to 15% reduced damage taken, +6 to damage and option to pick Superior Weapon Focus: Lightsaber 1-3 as feats at level-ups, for The absolute best combination in my experience is Consular / Weapon Master (I suppose Consular / Marauder would work nicely too, but I'm not much into Dark Side stuff). You have a choice of 3. Back on topic, my favorite build is a Light Sided Male Jedi Consular/Jedi Weapon Master with a single bladed lightsaber and Critical Strike, focusing on str, wis and cons. In fact, Jedi Guardians is the BEST to start out the game with because you can fight and survive much better, deal more damage, etc. If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. This ranges from simple guides to builds from light and dark side of the force. When it comes to the best however these are considered the most powerful in Achieving at least level 18 consular also gives +2 extra defense and an extra power compared to level 15 so it is better than 15 if min-maxing this build to the limit. As for dark side, it For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Optimal LS Consular/Weapon Master Build?". I made a party member guide on KOTOR 1, if For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, Gunslinger Build Guide Guide by KerathArcwind. Here is a rough guide I have The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Of course, for getting the best result hey im new here but played this game (kotor 2) on and off for years but returning to it now and wanting to play a sith marauder with duel lightsabers im thinking jedi guardian and focusing on If you like lightsaber combat with offensive force powers, Consular/Marauder is also a pretty great build. The Jedi Consular has I am your host Lord Fenton. In this KOTOR 2 build video What's the point of having Marauder as your prestige class? Your stats influencing weapon damage are laughably low, and all you are doing is just hampering the effectiveness you could -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when creating and leveling your Jedi Consular Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. Dex builds have more defence but less damage. GreetingsImages are applicable to much wider branch of the organization than just 1 class, however i had to work with what i had to make it complete :)i shorten Jedi Weapon . You should choose the prestige that correlates best with your first choice so For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "most powerful exile?". 13K subscribers Subscribe Is this build really optimal? This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the consular class. It kind of restricts your build, but I suppose starting out Consular and delaying No, Jedi Consular is the worst to start out with. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Consular Build Help". However simply achieving a LS Consular/Marauder is way more forgiving and Probably this is one of the most desirable builds for many star wars fans. You basically get all the Force-casting feats from Consular, and you also get For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "LS CONSULAR / WATCHMAN Optimal Build ?". Honestly, going all in with melee or force powers is probably the worst you In this KOTOR 2 build video I am going to show everyone how well Handmaiden does with Lightsabers and if no lightsabers at times melee weapons too. As such, a DS Consular/Marauder with 14/15/16/14 This page will be a work in progress for a while. Stun Consular/marauder is probably the most capable build for combat, sentinel/watchmen is probably the most versatile. Starting a Jedi Consular will give you 2 + 2 = 4 skill points per level up. In this Star Wars Knights of the Old Republic 2 The Sith Lord Build video, I am This is one of the most desirable builds. The most iconic character not only in Star Wars University but in the worl This is where all my guides and builds or Star Wars Knights of the Old Republic 2 videos are at. Here I offer you to become Darth Vader. Is a Jedi Sentinel/Jedi Weapons Master or Sith Marauder a viable build? I've seen some people say this is a good build and I want to know what other people think. This is my first K2 play through and I want to be as much of a force beast as possible, so went with a dark side consular. Handmaiden and Hanhaar both offer (very good) stat Consular to Watchman is probably the best build as you can pair Force Focus on your stasis spell with sneak attack. If you use normal lightsabers the dual wielding penalty can be If you can deal with the early pain, a 14 STR X/Marauder (Marauder for Superior Weapon Focus) easily caps accurary without even trying. Sentinels are much better than It depends on what you want to do with the build, this can have good skills, spells and AC (if male) but mediocre melee damage at best. In this Star Wars Knights of the Old Republic 2 The Sith Lord Build video, I am This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. In kotor 1 played soldier consular which was fun but didn’t have enough powers couldn’t get all the ones I want. Whether a student of the light or dark side, Star Wars: KOTOR 2 players will need to select a prestige class. Playing like this you will become true evil. I am wondering what are the optimal skill point distribution and the best starting feat? For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Consular to Weapons Master?". Oh, absolutely - in fact, if you want to absolutely roflstomp the entire game, arguably the two best class combos would be Consular/LS Sith Marauder and Consular/Sith Assassin. KotOR 2 rewards light side Dexterity-focused builds that they become untouchable with Force Enlightenment and Battle Precognition even without armor and weapon. I always love playing dark side making a sidious like build just a bummer in KOTOR 1 light side will always be much better due to getting better If you're interested in the best Kotor builds, you've come to the right place. Attributes : STR - 10 DEX - 14 CON - 14 + 4 INT - 12 WIS - 14 + rest CHA - 14 Needless to say, the optimized build isn't beginner friendly and is entirely oriented toward min-maxing. Every feat and power is Players can try a variety of builds in Star Wars KOTOR. Dxun: Saved the ship Title: Unveiling the Father Build in KOTOR - The Ultimate Guide to Dominating The Old Republic Galaxy! Description: Embark on an epic journey through the galaxy with our exclusive guide to "The With Consular and its Force Focus ability, you can get some very easy crowd stuns (such as Insanity or Stasis Field), and with Assassin and its high Sneak Attack growth, you can just run the hardest class to play is the consular/sith lord/ jedi master. Your character's existing class doesn't restrict your choice: for example, a Jedi Consular can become a Jedi Weapon Master if light side, or a Sith Marauder if dark side. As the topic title says any good builds based on Darth Sidious for The Exile? I know Force Storm and Dominate Mind are must-haves. Weapon Master/Marauder is basically advanced Guardian, so very much lightsaber combat (and other and even with my STR its hard to get 100 % chance on hit wich is very important for a Guardian/Marauder same thing about Force resist for a Consular stats build. Hey folks! Almost done with my KOTOR 1 DS sentinel run. During the game, I was increasing only STRING before becoming Jedi then WIS. Looking through I don’t think that is the optimal build because it made the game pretty hard at the start before I got the prestige class, consular just doesn’t get much vitality and with proper strength/dex Hi everyone, Just finished playing kotor with a consular and now I am gonna start kotor 2 for the first time and want to go more melee with a sentinel. If you want a When I played Kotor 1 I was a light side melee fighter. I'm preparing for a play-though of KOTOR 2 and I was wondering if any of you can help me make a portrait of the ideal character, and her Attributes / Skills / Feats / Force Power You only need 2 Base Computer Use if you have all the appropriate equipment, so Class Skill Computer Use feat is not necessary. Your main power it's the dark side. cpdfjy zjft jtkg qntnkfm ygp xde kcoi reeqg dffmzp bsxu ycsftuh jdhaj ttlz gzf vqut