Battletech game weapon stats Damage/ heat or how efficient is this weapon to fire and damage per weight or how efficient is this weapon before 30 heat. Each skill has its own area of focus: Gunnery is universally useful for any 'Mech that uses ranged weapons, but wasted on melee builds. May 7, 2025 · BattleTech is a very complex game, so no reduction of a unit to a numerical rating is going to capture all of the details. Anti-Personnel Weapons Upgraded small lasers are the most heat efficient and pound for pound the hardest hitting weapons in the game. Dec 7, 2019 · Information gathering is bad (atleast for me). ), starsystem has star data (tags and locations), shops has shop data (requirements & inventory), lance is enemy lance pool, and constant holds game configurations such as stat table, overheat damage, vision range, hit Arm mounted weapons already get a bonus to accuracy, so torso weapons with +accuracy are a good filler. These may be direct fire (such as a bullet) or indirect fire (such as an artillery shell). Unpiloted If going by this chart, someone might overlook the Snub PPC, despite it having the most utterly ridiculous damage and stability damage per hardpoint of any weapon in the game, other than COIL-L on a Firestarter which can get up to 210. Things outside of player forces such as terrain, objectives, and battlefield conditions influence how fair a game will feel and can impact different units in different ways. Current as of June 2023. Ballistic weapons are familiar; they’re similar to modern guns. That means you could load up 4 small lasers for only a couple of tons. 9. Pinpoint Damage Brawler / Finisher One of the more common custom build is to make use of the Apr 1, 2025 · Canonicity This weapon was featured in an official BattleTech product, namely the BattleTech computer game by HBS. May 19, 2018 · Current Weapon Balance In This Game (as of 2020 1. There are four basic categories, each with its own, distinct traits and features. [1 Printable Record Sheets and Digital Record Sheets for BattleTech. To me that sounds like one stat to 10, two other stats to a maximum of 7 (just before the major skill) and the last one to a maximum of 4 (just before the minor skill). HBS mentioned that a MechWarrior could have 1 major (unlocked at lvl 8) and 2 minor (unlocked at lvl 5) skills/specializations. While T5 is of course the best weapon tier, most players will start with T0 or T1 weapons and they are usually the ones who need weapon advice as they are missing the weapons and/or the funds to purchase everything from a trader. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Yes the rest of weapons are in heavymetal under BATTLETECH\BattleTech_Data\StreamingAssets\data\assetbundles You do have to extract Apr 13, 2018 · One Chart To Rule Them All (Comparing all 'Mechs, hardpoints, speed, usable tonnage, melee, etc. Skills define the abilities of your pilots and their performance on the battlefield. Jun 29, 2023 · This should give you a basic idea for each weapon its stats based on tooltips. However, using lower tier LPulse is relatively a lot worse than other weapon gradient changes since LPulse relies heavy on insta-kill to be useful. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. Every weapon has its defenders, and while I am going to back my opinion up with math, there are always other things to consider. 1 Patch). Quick rundown: Weapons are rated with "heat neutral and average ammo capacity for damage per overall Standard weapon stats are damage per heat (dph), and damage per ton (d/t). As every tier list, it is subjective. By virtue of being an official albeit not positively canonical product, the game expansion and the weapons and equipment presented therein including this one must be considered apocryphal. Atlas AS7-D is a Assault-class 'Mech in Battletech. If you go from 0-100 in one attack, it only gains unsteady, it still takes someone else doing stability damage to actually knock it down. May 2, 2018 · \Data\weapon All the weapon stats. The game system includes details such as varying weapon Apr 6, 2018 · If the game refuses to populate 'Mechs after you make their stock loadouts overweight then yes, it would break the game; but, if it doesn't, then changing weapon tonnage would only affect your own 'Mechs, and I don't think I'll drop any stock 'Mechs once I get access to the MechLab. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). Aug 10, 2020 · By right clicking on targets that you see, the game presents you with the weapon systems the enemy has available - either by initials familiar to all previous Battletech players throughout the years, but perhaps opaque to new players - or slightly longer forms like "M Laser". It's quite easy to take turns to cool down if you annihilate enemies in a single volley. If you kill stuff well with few damage, guts is the worst skill from my impression, am I right or that´s silly? Which order you guys use? Heyhey! Maybe a stupid question, but I'm pretty sure other BEX vets would know: Which files do you need to edit for 'mech/weapon stats? Been playing for so long, I want to spice things up. (Shops stock only a few rare item from hundreds of picks, every time you jump into the system. This category may require frequent maintenance to avoid becoming too large. This is just some number crunching I like to do I've put the stock weapon statistics into a spreadsheet with a view to creating a rank of weapons with the best bang for your buck. Feel free to use, give props if you feel like it. They are particularly useful when used in tandem with LRMs. Nov 25, 2019 · Because guts and tactics look weaker than piloting and Gunnery. more obscured is heat per ton (h/t) but that's really only when you are trying to balance heat and tonnage, which is rare. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it’s the most damaging weapon in the game!) but has very short range With Total Warfare (TW), the game of Classic BattleTech was carefully reworked from its previous incarnations to clarify confusing or contradictory information—folding in many years’ worth of Frequently Asked Questions (FAQs), playtesting reports and game play. I may be adding some suggestions for MechWarrior progression soon, but for now everything should be up Nov 27, 2019 · OK, not really. ) Namely, would like to add the following things: Make Bullshark's thumper weigh 0 tons, as it's integrated in the hull, and I'm tired of every time I acquire BattleTech Weapon Editor BWE is a tool to view and edit various values stored in json files meant to define weapon parameters used by BattleTech (2018). My methodology: 1. Metal is the mechs, meat is the MechWarriors. Then it calculates damage per slot, damager per ton, damage to heat ratio, DPS, and finally DPS per ton. Dec 8, 2024 · I know this is a completely Noob question, but what are the differences in how damage numbers are displayed in weapon stats? Like, for instance, a normal PPC gives out a damage output of 50. Mar 24, 2019 · If you wonder what weapons to use, and which mechs to salvage, you are in the right place. Each mech must be deployed with a mechwarior. Now if i want to know something about the game ists outdated, for mechwarrior or the tabletob game (search weapons and try to find the LB -X stats for this game) workshop is missing. The Battle Value (BV) system provides a numerical rating that represents the capabilities and survivability of every BattleTech unit: BattleMechs, IndustrialMechs, Combat Vehicles, Support Vehicles, aerospace fighters, conventional fighters, DropShips, Small Craft, ProtoMechs, conventional infantry and battle armor. Gray shows sub-optimal range Nov 28, 2018 · Equipment Lists This section list the statistics of weapons and equipments, and requirements of systems that may sell them. And it will only cost you half a ton. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. You can decide which mech to deploy, how to loadout them, and which pilot in each. (Editors: Want to create a new canon Weapon page?) Pages in this category should be moved to subcategories where applicable. 8. Data is parsed from game data files. Stock Weapons Damage per ton is given in Posted by u/XmurphdogX31 - 41 votes and 8 comments Sep 10, 2025 · Category:Weapons This list catalogs all canon weapons articles on BTW. With Total Warfare (TW), the game of Classic BattleTech was carefully reworked from its previous incarnations to clarify confusing or contradictory information—folding in many years’ worth of Frequently Asked Questions (FAQs), playtesting reports and game play. May 3, 2018 · Just started BATTLETECH? Or just finding the game really hard? This guide aims to highlight the game mechanics, how to utilize them and teach you how to clear battles and run the Argo without a hitch. +Damage are good for making alpha strikes even bigger or pushing Breeching Shots into terrifying hits. The Centurion sets the Gold Standard for a generalist "Trooper" 'Mech, with a flexible Apr 26, 2018 · Sixty points of armor offers protection against at least a single hit from the majority of weapons in Battletech, including AC-10's, Large Lasers, and PPCs. Extract relevant weapons BUILDING MODIFIERS TABLE Building Type Original CF Piloting MP Cost* Skill Modifier Light 1-15 2 0 Medium 16-40 3 +1 Heavy 41-90 4 +2 Hardened 91-150 5 +5 BattleTech - The Board Game of Armored Combat » BattleTech Player Boards » Fan Designs and Rules » A Hare-Brained Weapon « previous next » Print Pages: [1] Go Down Short +0 Medium +2 Long +4 Extreme +8 Target/Intervening Conditions Angle of Attack Attack against aft +0 Attack against nose +1 Attack against side +2 Target is at 0 velocity -2 Second or subsequent target -1 Weapon is capital scale vs. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. If you are still training pilots with low accuracy, more +accuracy weapons can help a lot. Feel free to use, taken from game files, no copying from somebody else's work. with in that block of information, there is a range field. No docs or help files so good luck. Thoughout the guide, you'll notice I value highly raw damage per ton, stability damage and heat May 18, 2018 · Common values shared between weapon types will be batch edited to maintain continuity within weapon groups, with bonus attributes from upgraded weapons automatically applied to save time and headache. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems. It could be considered the bare minimum for a unit expected to enter some form of medium ~ long medium ranged combat. Ballistic weaponry relies on the firing of ballistic, non-homing projectiles such as bullets or shells. 120 Damage for twenty heat and two tons! Hello, MechWarriors! I know I'm a little late, but I've updated my Battletech Skill and Ability Guide for the changes in update 1. For 5 heat on a +++ weapon you get 30 damage and 50% crit. 187 votes, 27 comments. \GameTips Text files with game tips. Yet, you look over at the Snub PPC, and the damage is listed as 15 x (5). [Updated to v1. Energy weapons are very nice in arctic, jungle or normal enviroments, less so in badlands, deserts or effin hellholes with no atmosphere. May 19, 2018 · 2. It all depends on how you want to play (much damage + no care about ammo + cool enviroments = energy weapons, hunting for mech parts + quickly cripple the OpFor = ACs) and WHERE your lance is sent to. Ballistic weapons got a HUGE boost with Heavy Metal, with things like UAC and LBX autocannons being added, and Gauss rifles being more common. You may not agree with everything, and that's fine. Apr 21, 2020 · IMO it is an excellent early game weapon, but not a solid or a good overall weapon. Range is one of the most important factors in choosing the weapons to outfit your mech with. Nov 28, 2018 · Mechs and Pilots BattleTech stars two Ms: Metal and Meat. Apr 19, 2018 · Support Weapons - This is a new class of weapon for BATTLETECH consisting of very short range weapons: Machine Guns (MGs), Small Lasers, and Flamers. In this game, you can have at most 4 mechs, or a full "lance", in a mission. ) All non-Lostech salvages can randomly appears in mission salvages, even when no shop sells them. the if you are not at optimum range, you could get negative accuracy for it BattleTech (aka "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. Each weapon has slots, tons, damage, heat, cooldown, minimum and maximum range. \sprites dds art files for icons in game Additional Design and Development the following people have been involved in the creation and development of Classic Battletech rules, either by writing material that was assimilated into the main body of the rules, serving as the Battletech line developer in the past, or otherwise contributing to the game in a major way. \emblems dds art files for the emblems in game. ) Feb 21, 2025 · In-game dialogue implies that it is a Clan Wolverine design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reverse engineered Clan models along with the rest of the advanced weapons found on this version. The heart of the game is the "BattleMech" (aka Mech), a giant fighting robot; typical games have each player controlling from 1-4 Mechs. I am used to dedicatet wikis (paradox) for each game. Annihilator [edit] Added in the BattleTech: Heavy Metal Expansion Pack. You can mess with other things in this data directory. Weapons are the bread-and-butter of the war-torn world of Battletech. Stuff outside of the \Data\ folder \editors Has the event editor. Does the 15 x (5) pretty much equate to 75? If so, why did they not simply just have 75 as damage output? Now on the flip side of Large Pulse Laser: Excellent weapon. it will show the minimum range, optimum range, and max range. Oct 12, 2025 · This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries. Nov 28, 2018 · In it are many folders that should be self-explainary: the weapon folder has weapon data (ammo, effect, range, damage, heat etc. Dump skill Mar 24, 2018 · Finally! I've spent the last 4 hours reworking the weapons overview file from scratch. Another stat which is interesting would be "how long can the weapon fire with 1 ammo container". I really like +stab damage on weapons. Ballistic weapons are generally very powerful but very heavy, and generate little if any heat. I assume you already have a good grasp on game mechanics, otherwise other guides cover that way better than I could do. Common values shared between weapon types can be batch edited to maintain continuity within weapon groups, with bonus attributes from upgraded weapons automatically applied to save time and Apr 24, 2018 · Just, in game, buy as much smalllasers as you can, save, exit game, come to C:\GOG Games\BATTLETECH\BattleTech_Data\StreamingAssets\data\ and now in \weapons you may change the smalllaser value for 1000000cb and once you go back to game you can sell them for about 1000000 each. I think you would need to unpack them. Of note is the fact that the game forces you to specialize: A pilot can only have two primary skills (granted at level 5) and one specialized skill (level 8). 8] Centurion CN9-A is a Medium-class 'Mech in Battletech. Weapons that have high weight but low heat are good main weapons whereas weapons with high heat but low weight May 2, 2018 · There you go. something else to note about weapon range, when building or fitting your mech, if you hover over a weapon, you'll be able to see the weapon's stats. . Damage tracking, attack resolution and network capabilities (for units from 3025). There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. This is a good weapon of choice for laser mechs late game. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas. With the Battle Value system, players can create fairly well matched battles Nov 1, 2025 · The Narc Missile Beacon is a missile homing beacon that can be planted on enemy targets, causing friendly SRMs and LRM missiles compatible with the beacon to lock on to them. 4 LPulse with upgrades and double heatsinks can 1 or 2 shot core nearly anything in the game. [1][7] Mar 14, 2023 · Lance (weapon)Description The BattleMech Lance is a special melee weapon designed to pierce armor plating. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. Jun 23, 2020 · (wherever you installed it)\BATTLETECH\BattleTech_Data\StreamingAssets\data\weapon Is a good place to start. (And I found the 'double heatsinks restored' mod. Push any weapon to do 61 damage or more (AC10 +5/+10, Gauss, AC20, etc) can blow out cockpits in 1 The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Bonus values themselves are individually set for each weapon, and automatically apply to and correct for appropriate attributes on assignment. Here you can change how they work, how rare, and if you can buy them. Range varies widely Apr 26, 2018 · Description and evaluation of mechwarrior skills, abilities and classes. Can't remember off the top of my head think where the data for the Heavy Metal weapons are. Sorry was being silly. Sep 14, 2025 · Gameplay Rules, Notes, and Quirks [edit] Infantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Vehicles, infantry, power armour, aircraft and other unit types also exist. Just one more ton than a medium mech with worse initiative and lacks the inherent 5% eva bonus. There have been no changes to Abilities, but the Piloting skill tree has been adjusted slightly, giving hit and melee defense instead of increased max evasion. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. I imported all weapons data from the latest BT build into the file (well, thanks to my AWESOME nonexistent excel skills, this required some hand editing) I You have the most important number how efficient is this weapon but there are two more that are important and this is why balancing weapons in this game is hard. If there are 4 mechs but only 3 mechwariors, only 3 mechs can be deployed. Prior to this game, these weapons were lumped in with Ballistic and Energy weapons. \MDD No idea. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. Knocking down a mech also gives it worse initiative for the next round, meaning it's down and vulnerable for quite a long time. Suggestions on how to spec your pilots and which mechs to put them in. Weaponry in the BattleTech universe can be classified into four main categories. Additional Design and Development the following people have been involved in the creation and development of Classic Battletech rules, either by writing material that was assimilated into the main body of the rules, serving as the Battletech line developer in the past, or otherwise contributing to the game in a major way. Lyran Commonwealth Thug. 38K subscribers in the Battletechgame community. Also the QD is a bad mech IMO. Apr 11, 2018 · Can someone explain to me the difference in lasers vs ballistics in Battletech? I've played a lot of Battlemech in my time, and the differences between these two weapons types are evident in the gameplay of that series, but how does that translate onto the tabletop and into this game? What situations do each type of weapon lend themselves to? What are the pros and cons? How does gameplay, and Nov 10, 2022 · Main guns in Battletech are a bit of a can of worms, because several of them are just kind of terrible and are incredibly disappointing to have on a mech instead of a more exciting weapon. Variations of the UAC and LBX weapons are lighter than their regular counterparts, which can make for some very interesting early-game ballistic builds that weren't previously possible or viable. gfv hkxicq bgzfsl hibjj lhjpw njvj jvlvu vqlzg tfezkp bxfao dsoy mft ramza suoib jahibe