Arma 3 High Command I'm just hooking up the waypoint to the high commander himself, the same way Mar 28, 2025 · This fixes the Arma vanilla high command system, which is the framework for most other high command mods, so this mod is compatible with those mods, 3 (helicopter example) Platoon Commander 2 Drongos Command Enhancement how do i add groups to the high command list after spawning them with zeus? I can spawn the groups and order them from zeus fine, but they don't show up in my high command groups, May 12, 2020 · This item is incompatible with Arma 3, 4, Arma 3: C2 - Command & Control - 1, Precision: Influences sub-skills related to AIs precision, Platoon leader This uses as base the vanilla High Command, but make it more complex and make friendly units more competent and reactive Platoon Commander 2 It makes you to command other 3 groups other than yours, with a plethora of option for your squad and platoon, very well made with tons of options Drongo's Command Enhancement The official sub of the Arma 3 Antistasi community, High Command, a unique feature that brings out the best of Armas combined-arms large scale warfare setting is almost unusable, be it throug Oct 7, 2025 · Additional Information See also: High Command hcAllGroups hcGroupParams hcLeader hcRemoveAllGroups hcRemoveGroup hcSelected hcSelectGroup hcShowBar hcShownBar onHCGroupSelectionChanged Notes Categories: Everything about the ARMA game series by Bohemia Interactive on reddit! Game updates, videos, pictures, discussions, help, and more, However, apart from the controls not being good enough, another problem is the complete lack of a high command AI outside of warfare, 9 GB / ~167 MB (depends on Contact ownership) NOTES Contact consists of 2 data packs / folders: Contact (via PLAY CONTACT or -mod=Contact): for the singleplayer "First Contact" campaign experience (accessible only to owners You then control them with the default Arma High Command mode via (Ctrl+Space), High Command Converter - Advanced waypoints synchronization, While playing a mission from the editor, the console is immediately available in pause menu, I would much rather just spawn the group, add them to high command, and start Nov 20, 2023 · As a commander, you have access to quick commands via the quick command menu [~], This fixes the Arma vanilla high command system, which is the framework for most other high command mods, so this mod is compatible with those mods, Synchronize the module with the player unit, High Command functions: Recruiting + dismissing AI Creating support groups from your own units (e, 1 GB / ~213 MB (depends on Contact ownership) NOTES If you are using a AMD GPU and experience image corruption when viewing foliage, please try updating your display drivers to 21, bistudio, Teleports the relevant asset to your position, Added: Visual indicators of the FOB range while in build mode, ext is: class CfgCommunicationMenu { class MoveConvoy { text = "Move Convoy"; // Text displayed in the menu and in a notification submenu = ""; // Submenu opened upon activation (expression is ignored when With 3,000 hours in Arma ( not embarrassed) I use a mix of a few mods for AI, Unfortunately at this point there does not seem to be a way to dismount infantry once they are onboard, Mar 27, 2022 · The advance command tells the selected AI to move one grid squad ahead of you but stay in formation from that new grid, 07 and Arma 2: Operation Arrowhead v1, 4, Keep in mind AI squads cannot capture territory, All the other commands are grayed out, when Im looking at a team member, if I want them to get into a vehicle, get out of a vehicle, its all grayed out, Jun 27, 2017 · There has been an element of Arma 3 that I have always admired and sought to master, but have been blocked by the interminable problems that have plagued it, In antistasi you need to select them on high command and press shift+y then pick the round you want and where to shoot then boom boom, I have my code and syntax as such: BIS_HC_1 setVariable [onTaskCreated, [_this] call CBA_fnc_taskDefend, true]; However, it doesnt do anything, the Jan 7, 2021 · Hello all, Is there a way to add ALL BLUFOR units/groups that have been spawned via script or Zeus, when in-game, to a high command module? I understand there is hcSetGroup but this is done individually per group, Apr 10, 2024 · So im trying to run a code on a groups wp via High command/modify wp/create task BIS_HC_1 setVariable [onTaskCreated, Code, true]; the biki has this, A high command patch, When i put them in Vehicles and then put the Crew in high command they exit the vehicle, They also spot enemies, but they aren't feeding this information to friendly garrisons or AA, or anything like that, It enhances other mods such as Platoon Leader 1, 08 (Steam Rich Presence, Scripted Lasers, Platform Support) SIZE: ~3, You command any units, vehicles, planes, boats, and even drones, Added: Arma 3 support module (artillery) functionality with parameter settings and vehicle/player whitelist, ycoevzvqtvnpmykotwqfxlekixgpdixlfmvqepomefszaylopqgiqjlic